
STARFOX REMADVENTURE

CONCEPT
Starfox Remadventure is a fan game concept I started to develop 3 years ago.
Genre:
Action-Adventure
​
Objectives:
Try to learn how to make triple-A features such as:
Open world exploration
Quests and events
ARPG mechanics with vehicle sequences.
World Building and Narrative design
Dungeons, puzzles, enemies and bosses
Make the game as always wanted as a child.
​
References:
Starfox Adventures and Assault / Zelda Breath of the wild / Genshin Impact / Starwars Rogue leader / WipeOut





A powerful learning experience
What I've learned:
With this personal project, I’ve learned a lot of things about designing, prototyping, and optimizing game features.
I’ve spent a lot of hours in narration and level design to build a credible and immersive world.
Limited-time events (mobs spawning/interest point/Annex objectives) in parallel with the main quest.
I’ve also learned to make artistic stuff such as rig and animate characters, sculpt, and integrate 3D models.
Features in-game:
-
Two playable characters with unique
abilities and resources. -
Action Combat system with spells
and ultimate (like Genshin impact) -
Climb and Gliding systems such as Breath of the wild.
-
Dungeon Puzzle narrative environments and quests.
-
Several enemies and bosses with different patterns.
-
Flying and landing vehicles to improve exploration
and dogfights. -
Cinematic and storytelling.
Artistic expression
Storytelling and narration:
I focus a lot on the narrative in order to offer a new story and provoke emotions in the player.
I’ve revisited and reimagined the entire story and universe
I work a lot on the characters, their motivations, their behaviors, and their backgrounds to make them believable and to increase the attachment that the player can give them.