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STARFOX REMADVENTURE

CONCEPT

Starfox Remadventure is a fan game concept I started to develop 3 years ago.
 

Genre: 

Action-Adventure

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Objectives:

Try to learn how to make triple-A features such as: 

Open world exploration

Quests and events
ARPG mechanics with vehicle sequences.

World Building and Narrative design
Dungeons, puzzles, enemies and bosses

Make the game as always wanted as a child.

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References:
Starfox Adventures and Assault / Zelda Breath of the wild / Genshin Impact / Starwars Rogue leader / WipeOut

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A powerful learning experience

What I've learned:

With this personal project, I’ve learned a lot of things about designing, prototyping, and optimizing game features.

I’ve spent a lot of hours in narration and level design to build a credible and immersive world.

Limited-time events (mobs spawning/interest point/Annex objectives) in parallel with the main quest.

I’ve also learned to make artistic stuff such as rig and animate characters, sculpt, and integrate 3D models.

Features in-game:

  • Two playable characters with unique
    abilities and resources.

  • Action Combat system with spells
    and ultimate (like Genshin impact)

  • Climb and Gliding systems such as Breath of the wild.

  • Dungeon Puzzle narrative environments and quests.

  • Several enemies and bosses with different patterns.

  • Flying and landing vehicles to improve exploration
    and dogfights.

  • Cinematic and storytelling.

Artistic expression

Storytelling and narration:

 

I focus a lot on the narrative in order to offer a new story and provoke emotions in the player.
I’ve revisited and reimagined the entire story and universe 

I work a lot on the characters, their motivations, their behaviors, and their backgrounds to make them believable and to increase the attachment that the player can give them.

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