top of page
HOME

Paul Artige
__________________
Game Designer / Technician Director Editor

​

Creative, serious, and proactive content creator with two years of experience in video games.
Dedicated to system design, prototyping and storytelling. 
Three serious games shipped, and two short films published on YouTube.

About me

Creative, serious, and proactive game designer with a dedication to System design and prototyping.​​

​

  • Master in Game Design at Artfx France.

  • 2 years experience as a game designer and project manager at Gamabilis France.

  • 3 games shipped.

  • 2 animated short movie published.

​

Thanks to my work experience, I'm familiar with game design production and project management tools such as Office Suit, Google Workspace, Trello, Jira and Source tree.

I also produce my own games and movies via my personal projects and YouTube channel. 

 

Unreal Engine and Blender are my favorites' software.

Work Experiences

Self-Employed (2020 - now)
Starfox Remadventures (webseries) Sept 2022 - Sept 2023
All aspect
Movie Direction / Scriptwriting / Project management / 3D Rig and Animator / Video Editing / Music composer

- Writing the entire script and dialogues.

- Making internal presentation documents.
- Hiring and directing an entire voice actors team.
- Organizing production meeting and one on one sessions.
- Creating 3D assets (props / environment / alembic simulation).

- Rigging and animating all characters to fit the emotions and dialogues.
- Set dressing, post process and lighting on Unreal Engine.

- Creating VFX via Niagara and Blender.

- Composing all music and sound effects.

- Video and Audio Editing.

Gamabilis Feb 2020 - Sept 2022
Game Designer / Project Leader / 

- Writing game and level design document and updating them.

- Designing the game's story to meet customer expectations.

- Leading an entire project by managing two production centers.

- Prioritizing and assigning tasks to production teams.

- Production and milestone reporting.

- Project scope adjustments depending on budget and deadline.

- Integrating and updating game design metrics in engine.

- Organizing playtest session and collecting data.

- Polish and UX improvement. 

- Making video trailer for several games.

Skills

- Game and Level Design
- Script Writing and documentation
- Visual Coding (Blueprint)
- Producing
​- Agile and Waterfall workflow
- Video Editing
- Music and Sound Designing
- Modeling Animating and Rigging

Education

Master in Game Design
ArtFx Montpellier/
2018 - 2021
Movie Editor and Producer license 
Acfa Multimedia/
2013 - 2016

Softwares

UE4 Icon.png

Ue4

Unitylogo.png

Unity

BlenderIcon.png

Blender

PSIcon.png
AEIcon.png
PRIcon.png

Photoshop

AfterEffect

Premier

CubaseIcon_edited.png

Cubase

atlassian_jira_logo_icon_170511.png

Jira

Office

Microsoft-Office-icon.png

Games Shipped

Roots of Tomorrow
(Game and content design)

"Roots of tomorrow" is a strategic and simulation serious game focused on problematics linked to agroecology transition. Manage your farm from an economic, social and environmental point of view

Made with Unity

Challenger Deep
(Main Game designer and Lead project)
Challenger Deep is an Adventure Serious game with point and clicks mechanics. It also has a tool for analyzing the player's soft skills in relation to their choices and decisions.

Made with Unity
Tricky Life
(Level Designer)
Tricky life is a serious puzzle game talking about Epilepsia.
Resolve puzzles to avoid dangerous situations when a crisis is coming.


Made with Unity

Personnal Project

StarFox Remadventure (fangame)
Personal project in development since may 2019

SFRA is an Action-Adventure game designed for consol who retake the series' original mechanics with new gameplay, story, and Openworld features.
Made with Unreal Engine 4 / Blender / Sonyvegas
StarFox Remadventure (series)
Personal project in development since sept 2021

Based on the story I wrote for my fangame. 
I decided to create a webseries to showcase my artistic and cinematographic skills. I also had to manage 14 people for the voice acting.

Made with Unreal Engine 4 / Blender / Sonyvegas
SOON
Project Amurat
Personal project in development since cct 2022

Amurat is a code name for the horror game I currently work on as an indie developer.

Made with Unreal Engine 4

End of Year project

Veni Vedi Violence

(Game Designer & Developer)
3V is a Fast FPS game designed for console taking place in a dystopian roman empire.

Made in 9 months with 12 people with unreal Engine 4

 

Soon
Games Shipped
MyProjects
Contact

INFOS

Téléphone

E-mail

​

​

(+33) 6-27-16-61-59

paul.artige@gmail.com

​

​

CONTACT ME

Merci ! Message envoyé.

bottom of page